Fantasy Play (ES/EN/FR/PT)

You and your partner will travel back in time to meet in the 18th century as a pair of ardent lovers who hide to unleash all their lust and passion for the rooms of a great Rococo palace with the Fantasy Play game.

To begin, each of the groups of cards are shuffled and placed in their corresponding place on the board, with the exception of the ?Questions?, ?Forfeit cards? and the credits, which will be placed next to the board, in a neutral zone between both players.

Each of the players takes a black ?Fantasy? card and writes on it the fantasy that they would like to carry out. Then he must hide it in any of the nine themed rooms on the board, among the rest of the cards, without the other member of the pair seeing where. It can be a fantasy that takes place when the game is over, or one that takes place on another day.

Players choose the dynamics of the game. They can play around the board, answering questions or taking tests for as long as they want, or they can go into the different rooms and carry out the corresponding tests until they find the Fantasy card that the couple has hidden.

The used cards will be left again in their corresponding pile, below all of them. In the cards where XXX appears, the hourglass (60 seconds) should be used to time the indicated test. Once everything is ready, the clock will be turned around and the test will begin.

Credits (coins with the Secret Play symbol) are obtained by correctly answering the questions on the ?Questions? cards and by passing some of the tests on the ?Forfeit cards?. Watch out! Credits may also be lost on some of the tests. These coins can be exchanged at any time for a garment of the other player, taking into account that each garment costs two credits.

The different rooms of the palace are entered through the corresponding box, marked with a white arrow on a black background. In this way, if the dice has come out for example 4, we will count 2 squares, the number 3 will be the one with the arrow with a black background and the number 4 the room where you wanted to enter. Exactly scored rooms are accessed.

If a player wants to repeat in a room that he has just visited, he must leave and re-enter again. The player who first manages to find the “Fantasy” card of his partner inside one of the rooms, will be the winner. He will get as a reward the pleasure of satisfying the hidden fantasy of his partner.

Start of the game: Both players roll their dice and the one with the highest number begins, starting from the ?Start? box. In the event of a tie, the first to remove an item of clothing will start. The player who starts the game will advance as many squares as the dice indicate. He can go in any direction (up, down, right, left, or diagonally). He must do what the color of the square where he falls indicates, and then it will be the second player’s turn.

Meaning of the boxes:

  • White color: The player who lands on one of these squares, rests and passes the turn to the other player.
  • Violet color: The player who lands on this box must take the first card from the ?Forfeit cards? pile and do what is indicated on it. You can win or lose credits.
  • Fuchsia pink color: The player who lands on this square must take the first card from the ?Questions? pile. The other player is the one who must read the card. If he answers the question correctly, he will get a credit.
  • Gray color: These squares are the Bar, and the player who lands on them can ask for a drink in exchange for two credits, which he will return to the corresponding pile.

Meaning of the rooms:

  • Massage: Players will discover the joys of good body relaxation, as well as erogenous sites and zones to explore.
  • Oral sex (Oral sex room): It is about using the mouth and lips well in unthinkable areas of the body.
  • Toys (Room of toys): It is time to use some other extra accessories to maximize your pleasure.
  • BDSM (BDSM room): It is a subtle contact with the unknown world of pleasure obtained through pain.
  • Kisses (Kissing Room): Seek excitement through kissing in unimaginable areas.
  • KAMASUTRA (Pose Room): Players will practice poses, some of them, perhaps, unknown until now. All of them applicable to any type of couple.
  • Anal (Anal sex room): It is about seeking pleasure through anal stimulation.
  • Voyeur (Room of voyeurism): Players will find pleasure with the sense of sight, seeing their partner in the most spicy situations.
  • Surprise (Surprise room): Contains a compend

It is suggested to have:

  • Cold drink
  • Ice cubes
  • Lipstick
  • Ballpoint
  • Massage oil
  • Lubricant
  • Cream or other edible food
  • Desire to enjoy and fantasize

The set contains:

  • 1 Board
  • 2 Tokens
  • 2 dice
  • 15 Massage room cards
  • 15 Oral room cards
  • 15 toy room cards
  • 15 BDSM room cards
  • 15 Kissing room cards
  • 15 Posture room cards
  • 15 Anal Room Cards
  • 15 Voyeur room cards
  • 15 Surprise room cards
  • 80 Test Cards
  • 80 Question Cards
  • 18 Fantasy Cards
  • 80 Credit Tokens
  • 1 satin ribbon
  • 1 Pen
  • 1 hourglass
  • 1 vibrator